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Slaanesh: Man skal fielde sine spillere med flest SPP.
Nurgle: Halv rerolls rundet op. Kokken virker før man halvere.
Khorne: Til hver halvleg har man i forbindelse med blocks 2 specielle rerolls. Det ene kan bruges på armor rolls og det andet på injury. De virker som Piling uden at man smider sin spiller ned. Husk at man max kan rerolle et rul en gang.
Tzeentch: : Slår en terning før hvert drive for at se hvilken bane man spiller på. Slå for vejret efterfølgende.
1: Albion The weather is nice in Albion, at least for 2 days a year. All the mud makes it difficult to keep on your feet. When deciding for weather roll D6, if it is 3+ it rains, otherwise decide weather normally. All players suffer a -1 modifier when dodging. 2: Desert The desert is a hot and dry place with lots of sand making it hard to get anywhere. Go-for-its are with a -2 modifier (i.e. 4+) When deciding the weather subtract 6 to a minimum of 2. 3: Polar Ice and snow is all around you. When you fall you slide. It is also cold. Any player that falls over on a dodge or a failed go for it, will be moved 2 extra squares in the same direction as the move that caused them to fall over. The slide will be blocked if the square which the player is going to enter is occupied - unless the "square" was a sideline. In this case the player will slide off the pitch. When deciding the weather add 6 to a maximum of 12. 4: Mountain Playing on top of a mountain makes for a windy game and it is hard to get up due to all the loose rocks. When the ball scatters (not bounces) during the kick-off add +2 to the scatter roll. When the ball or a thrown player scatters as a result of a missed pass, roll 2 aditional times for scatter. Furthermore, a player attempting to use his safe throw skill suffers a -2 penalty to the roll. Any prone player must pay 4MA to stand up. Standing up with the jump up skill is still free. Players with MA3 must roll 4+ in order to stand up. 5: Perfect Pitch Something went wrong. The grass is green and perfect, and there are even security guards. Once per turn, any one player on the moving team may reroll a failed dodge, (which hasn't already been rerolled). On a d6 roll of 3+, the security guards successfully prevent any riot, pitch invasion and get the ref. You may not refuse to take this roll. 6: The Cage You are playing in an indoor arena. There are sidewalls all around and a roof above you. The sidelines are all treated as Dungeon Ball walls both regarding push-backs and ball scatter/bounce. The use of Kick and Hail Mary Pass is not allowed. The weather has no effect on the game.
_________________ Beware of Piil! He is on fire!!!
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